@startuml
sprite $thermometer_0 [48x48/16] {
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00000000000009FFF7000000000DFFF30000000000000000
0000000000003FFF800000000001DFFD0000000000000000
000000000000BFFC0002AFFE80003FFF5000000000000000
000000000000FFF4002EFFFFFB000AFFA000000000000000
000000000004FFE000CFFFFFFF7004FFE000000000000000
000000000006FFB002FFFFFFFFC001FFF000000000000000
000000000007FFA004FFFFFFFFE000FFF100000000000000
000000000006FFB003FFFFFFFFD000FFF000000000000000
000000000004FFD000DFFFFFFF8003FFE000000000000000
000000000001FFF3004FFFFFFD0008FFA000000000000000
000000000000BFFB0003CFFFA1001FFF5000000000000000
0000000000004FFF600001200000CFFD0000000000000000
0000000000000AFFF7000000001BFFF50000000000000000
00000000000000DFFFB4000016EFFF800000000000000000
000000000000001DFFFFFCBDFFFFF9000000000000000000
0000000000000000AFFFFFFFFFFE60000000000000000000
000000000000000003AFFFFFFD8100000000000000000000
000000000000000000003453200000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_THERMOMETER_0(_alias) ENTITY(rectangle,black,thermometer_0,_alias,FA THERMOMETER_0)
!define FA_THERMOMETER_0(_alias, _label) ENTITY(rectangle,black,thermometer_0,_label, _alias,FA THERMOMETER_0)
!define FA_THERMOMETER_0(_alias, _label, _shape) ENTITY(_shape,black,thermometer_0,_label, _alias,FA THERMOMETER_0)
!define FA_THERMOMETER_0(_alias, _label, _shape, _color) ENTITY(_shape,_color,thermometer_0,_label, _alias,FA THERMOMETER_0)
skinparam folderBackgroundColor<<FA THERMOMETER_0>> White
@enduml